For this you will need your ServerAdminPassword and you'll have to enter the following cheat commands: (they are admin commands, but they call them cheat commands. Save yourself endless misery with the following in game commands to force the server to save. Also be aware that the server now autosaves every 15 minutes. The previous issues with linux autosaving on exit seem to have been corrected. They have been making massive improvements in the boot speed of the server, so it should be up much faster. It is nice to see Steamworks.NET is included in the SteamP2P transport so we dont need more setup, but it couldnt initialize at all and Im sure I did have all settings correctly. Do keep in mind that right now I've seen this server take over 20 minutes to be up and responding. Steamworks Steam API Init failed in the latest 1.0.0 SteamP2P transport. Look for ShooterGameServer and if it's eating 3+ GB ofRAM, then it should be up and running. In Ubuntu you'll want to open the System Monitor. I know how that sounds, but right now that is just where it is at. For now the only way to really tell if the server is up and running, other than logging in with the game client, is to look at system performance and the memory used by the server. However, even with that error on the screen, if your file limits are set right, and your ports are open, you should be good to go. Remember, right now it's an Alpha Early Access release. Notify me of follow-up comments by email. At this time the error can be cause by the file limit being too low, or the fact that it shouldn't even be making that call in the first place. Save my name, email, and website in this browser for the next time I comment. First, you haven't setup the open file limit properly. Platform assembly: /home/jackz/unturned/Unturned_Headless_Data/Managed/ is about all you will ever see in this console for now. Quit due to provider exception: GameServer API initialization failed! Unloading 2146 unused Assets to reduce memory usage. Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Setting up 1 worker threads for Enlighten. Platform assembly: /home/jackz/unturned/Unturned_Headless_Data/Managed/ (this message is harmless) (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ Line: 64) The file '/home/jackz/unturned/Unturned_Headless_Data/mainData' is corrupted! Remove it and launch unity again! This usually indicatesĪ fatal error in the mono runtime or one of the native librariesįillInMachineIDInfo took a total of 0 millisecondsĬreateBoundSocket: ::bind couldn't find an open port between 2706 Got a SIGSEGV while executing native code. Process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or tryĪgain as the root user. If your uid matches the uid of the target home/jackz/unturned/Unturned_Headless.x86() Ĭould not attach to process. home/jackz/unturned/Unturned_Headless_Data/Mono/x86/libmono.so(+0xebc06) home/jackz/unturned/Unturned_Headless_Data/Mono/x86/libmono.so(mono_runtime_invoke_array+0x53b) home/jackz/unturned/Unturned_Headless_Data/Mono/x86/libmono.so(mono_runtime_invoke+0圆6) home/jackz/unturned/Unturned_Headless_Data/Mono/x86/libmono.so(+0x25a1b) home/jackz/unturned/Unturned_Headless_Data/Plugins/x86/libCSteamworks.so(ISteamGameServer_SetKeyValue+0x17) home/jackz/unturned/Unturned_Headless_Data/Mono/x86/libmono.so(+0x21a63) home/jackz/unturned/Unturned_Headless_Data/Mono/x86/libmono.so(+0x8960f) runtime_invoke_bool_this_ (object,intptr,intptr,intptr) RAW Paste Data SteamAPI_Init() failed SteamAPI_IsSteamRunning() failed.Īt (wrapper managed-to-native) _SetKeyValue (Steamworks.InteropHelp/UTF8StringHandle,Steamworks.InteropHelp/UTF8StringHandle) Īt (string,string) Īt (wrapper runtime-invoke) ntime_invoke_void (object,intptr,intptr,intptr) Īt (wrapper managed-to-native) (object,object,System.Exception&) Īt (object,object,) Īt (object,object) Īt (object) Īt (object) Īt (object) Īt .TryInvoke (System.MulticastDelegate,object) Īt (wrapper runtime-invoke) ntime_invoke_void_this_ (object,intptr,intptr,intptr) Īt (wrapper managed-to-native) _AddComponentWithType (System.Type) Īt (System.Type) Īt .tryAddComponent (UnityEngine.GameObject,System.Type) Īt .TryAddComponent (UnityEngine.GameObject) Īt /c_Iterator0.MoveNext () Īt (wrapper runtime-invoke).